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1st September 2012

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Inspiration for all from a great illustrator, a true master of the art. Russell Patterson.

Inspiration for all from a great illustrator, a true master of the art. Russell Patterson.

1st September 2012

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Character Design new Fall Syllabus

Character Design Syllabus  - ANIMA-340-01 (1443)  Fall 2012

09/04/2012-12/13/2012 Studio Tuesday, Thursday 12:00PM - 03:00PM, Founder’s Hall, Room 306

Course Description

This class covers the craft of character design for a broad range of animated media.  Our aim is the creation of animationfriendly 2D and 3D characters for the screen, emphasizing the look and appeal of a character, personality, psychology, context within an environment and within a cast of supporting characters. Exploration of the various forms of drawing related to the field of animation.  Emphasis will be put on volume, mass, weight, movement/gesture, conveying attitude, dramatic expression, action poses, acting, anatomy, consistent perspective and economy of line.

Class structure

This is a three hour class, meeting twice a week.

 

The content of the course will aim to sharpen the student’s working knowledge of the craft of characterization, developing personality in a character, creating a balanced cast of characters, developing overall “look and feel, and how best to present their work. During class time students will be exposed to design history, learn the professional method, and sharpen their critical thinking about the work of design for animation. Lectures on various design topics will be followed by student assignment and practice, with guidance by the teacher.

Course Objective(s)


After completing this course, students will be able to:

1.                   create appealing characters with a distinctive personality;

2.                   create a range of characters that work together as a “cast”.

3.                   Create character design pieces suitable for student projects and portfolio presentations.

Student Learning Objectives

SLO 1: Acquire a basic knowledge, theories, and concepts about art; develop a foundation of art skills and a high level of craftsmanship; communicate ideas and concepts through writing, speaking and art making; acquire a competency with the tools and technologies associated with the visual arts.

SLO 2: Apply processes of generating and solving problems in art; analyze, interpret and question traditional methodologies and preconceived notions of art and art making.

·      Practice creative development process of design for characters that can later be animated in 2D traditional, 2D Digital Flash, or 3D Computer Animation.

·      Apply drawing knowledge learned previously: 3-D structure, volume, weight, perspective, action, attitude.

·      Produce original Character design work that demonstrate successful integration of principles of animation, technology & student’s own personal aesthetic in conceptually rich & skillfully executed work.

·      Critically analyze peers work in critiques.  Analyze own development and comfortably receive criticism and feedback.  Apply problem-solving skills and make revisions to improve work.

SLO 3: Develop appreciation and tolerance of diverse perspectives dealing with art, culture, teaching/learning. See the power and effectiveness of works beyond Manga or Pre Disney, from all around the globe.

·      Become aware of and learn to critically analyze Character Design from both History and the current Animation field of 3D CG and 2D Features and Games.

 

Course Subjects by Week

Week 1
    Day 1        Class Overview – 1st Topic: Heads
    Day 2        Heads Continued

Week 2
    Day 3        Features: Eyes, ears, nose
    Day 4        Features: Mouths

Week 3
    Day 5        The Body
    Day 6        Body Continued

Week 4
    Day 7         2D shape design – Illusions of Dimension

     Day 8        2D shape graphic design

Week 5
    Day 9        Personality design (Emotion & Sensation)
    Day 10      Expression

Week 6
    Day 11        Reference and how to use it
    Day 12        Reference Continued

Week 7
    Day 13        Costume and period design
    Day 14        2D Costume design


Week 8
    Day 15        Caricature
    Day 16        Caricature Continued

Week 9        
    Day 17        Volumetric Design
    Day 18        Volume & Animateability

Week 10
    Day 19        Body Language
    Day 20        Body Language : Making Characters Interact

Week 11
    Day 21        Model sheets: preparation
    Day 22        2D character turn around

Week 12
    Day 23        Versatility
    Day 24        Versatility Continued

Week 13
    Day 25        3D Design: technical considerations
    Day 26        3D technical design I


Week 14
    Day 27        Refinement
    Day 28        FINAL Project: Assignment/Explanation

Week 15
    Day 29        Character Bible
    Day 30        Character bible Continued

Week 16
    Day 31        FINAL Project Presentations
    Day 32        Guest Lecture & Student Pitches

 

Attendance-Attendance will be recorded at each class meeting. Instruction will not be repeated for the benefit of students who have missed class. The design of this course is centered around guided practice - supervised project development (see evaluation). Attendance is a requirement to succeed.

Recommended Internet Resources

Animation World Network: http://www.awn.com/


Animation Nation: http://www.animationnation.com/


Cartoon Brew: http://www.cartoonbrew.com/


AWN Student Corner: http://studentcorner.awn.com/

Character Design | Artist Interviews: characterdesign.blogspot.com/

Reading- The development of a personal library of texts and manuals is considered to be a professional career development expense. The following text books are strongly recommended to enrich your projects and achieve the most for your time here:

Cartoon Animation by Preston Blair
ISBN: 1-56010-084-2

 “Cartooning The Head And Figure”- Jack Hamm

 

 

ASSIGNMENTS- 

Reading Assignments- The (handouts) are required reading assignments and will be discussed in class in order to assist the student in developing understanding of the techniques and processes required to accomplish the art work.

 

Typical Class Assignments- Write a short character profile and concept sketch, write a full character description and story, or write a critique of a commercial animation.

Typical Outside Assignment- Draw character and layout sketches, participate in a sketch-crawl, or visit a zoo to draw and observe animals.

 

Evaluation - The design of this course requires that the student will devote additional hours of effort outside the class, in addition to the hours of lecture, production team- work, and lab hours in class. The student is advised to carefully consider this in determining whether they have will be able to devote the time necessary in order to meet the requirements of this course. Planning is paramount! Just as you will discover in the workplace, if you cannot manage your time and production you will not be successful. Grading in this course is based upon your COMPLETED WORK.

 


 

Grading:

 

1. Midterm and final projects: 50%

 

2. Attendance and class participation: 25%

 

3. Exercises and assignments: 25%

 

The course is graded according to the following system:

A+; A (Excellent); A-; B+; B (Good); B-; C+; C (Satisfactory); C-(Substandard, must repeat the course. You will still receive studio elective credit); D+; D (Unsatisfactory, must repeat course. You will still receive 3 units of studio credit but must take course again) F (Failing not credit received).

 

Code of Ethics and Plagiarism

The School expects you to critically scrutinize your course materials and creative work to be sure you have transformed and uniquely personalized your artwork and or any written information. CCA considers plagiarism unacceptable and knowingly using another’s work as your own may lead to a judicial process within the school that could possibly result in suspension or dismissal from the college.

• Disabilities and Special Accommodation For questions with disability issues please contact George Sedano, Director of Disability Services at 510.594.3775 or gsedano@cca.edu

If you are an animation major, you must achieve better than a C-in order to pass.

 

 

Materials:

                 Paper

                 Graphite pencils

                 Ink pens

                 Sketchbook or journal

                Markers (optional)

 

 

Some in-class work may require paper cutting, modeling clay or puppet -making, in order that students grasp the given design concepts while not limited by lack of drawing experience. For these projects the instructor will provide some materials. On some drawing assignments the instructor might provide a template or guide to follow.

 

Animation Student resources list

 

Prepare to Board! Creating Story and Characters for Animated Features and Shorts by Nancy Beiman

 

Animals Real and Imagined#B1AF1 by T. Whitlatch

 

Drawing the Head and Hands  by Andrew Loomis

 

Animated Performance: Bringing imaginary animal, human and fantasy characters to life (Required Reading Range)

Nancy Beiman   - 35 new from $24.42

 

  Paperback: 232 pages

  Publisher: Ava Publishing (September 15, 2010)

  Language: English

  ISBN-10: 2940373817 

  ISBN-13: 978-2940373819 

  Product Dimensions: 8.7 x 1 x 11.7 inches

 

Beginner’s Guide to Digital Painting in Photoshop [Paperback]

Nykolai Aleksander , Richard Tilbury

 

  Paperback: 240 pages

  Publisher: 3DTotal Publishing (January 31, 2012)

  Language: English

  ISBN-10: 0955153077 

  ISBN-13: 978-0955153075

 

The Animator’s Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators

Richard Williams (Author)

 

  Paperback: 392 pages

  Publisher: Faber & Faber; Second Edition edition (December 8, 2009)

  Language: English

  ISBN-10: 0571238343 

  ISBN-13: 978-0571238347 

  Product Dimensions: 9.4 x 1 x 11 inches

 

Dream Worlds- Production #B1B05 by Hans Bacher

 

  Hardcover: 216 pages

  Publisher: Focal Press; 1 edition (December 19, 2007)

  Language: English

  ISBN-10: 0240520939 

  ISBN-13: 978-0240520933 

  Product Dimensions: 8.5 x 0.8 x 11 inches

  Shipping Weight: 2 pounds

 

 

 

Tagged: LearnClassOutlinesyllabuscartoonanimation programEd Bellstudents

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Photo reblogged from The Brooklyn Circus

thebkcircus:

Test Shoot: The BKc 100 Year plan continues …

thebkcircus:

Test Shoot: The BKc 100 Year plan continues …

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sara sydnor - TENGU!

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Louise Kay Uy

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Illustration major Jonathan Stagnaro smashes the Monster homework every time.
Jonathan’s Site:

Illustration major Jonathan Stagnaro smashes the Monster homework every time.

Jonathan’s Site:

Tagged: class assignmentmonstermonstrositydevildemonconcept artstagnaro